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Orbis - Tiny Grand Strategy
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Devlog
V0.10: New UI
June 27, 2026
by
Magistairs
2
Hi everyone! There is not much to explain today as the changes are visual: the UI has been totally remade with a modern style. It took me several months as I started before v0.7 and there still are a...
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V0.9: AI behavior
June 04, 2026
by
Magistairs
Hi everyone! This release is mostly about the AI. The goal was to make it play by the same rules you do, and to make what it's up to something you can actually read off the game. Orbis is a simulation...
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V0.8: Diplomacy & Exploration
May 17, 2026
by
Magistairs
Hi everyone! This release adds the two systems that turn Orbis from something you watch into something you steer: you can now run diplomacy against rival states and send scouts out to map the world. T...
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V0.7: Core gameplay loop
April 18, 2026
by
Magistairs
Hi everyone! This update focuses on shaping the three gameplay phases more clearly, fixing a bunch of bugs that crept in over the past weeks, and improving performance across the board. Please don't h...
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V0.6: Linux Build!
April 14, 2026
by
Magistairs
Hello :) A quick patch to make the game available on Linux, I use GLFW as an abstraction layer and use GitHub actions to build, I don't use Linux myself so I have no idea if it runs without issues. Pl...
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V0.5: Food Harvest & Geographic Constraint
April 13, 2026
by
Magistairs
Orbis cities feed themselves in three ways: farms on flatland, hunters in forests, and fishing ports on rivers. Farms are seasonal and explosive. They produce an entire year's food in ninety summer da...
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V0.3: Tutorial & War
March 27, 2026
by
Magistairs
Hi everyone! I'm glad to release the version 0.3 with a tutorial . It showcases the different controls and information available one by one and should hopefully make the game understandable. The syste...
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V0.2: Food Decay & Improved Player Agency
March 21, 2026
by
Magistairs
Hi everyone! V0.1 highlighted some issues with food accumulation. It wasn't a bug, but rather a side effect of cities constantly trying to out-produce their consumption, leading to unrealistic stockpi...
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