Orbis - Tiny Grand Strategy
A downloadable game for Windows
About the Project
Orbis is a civilization simulation built with a focus on realism and emergence. Instead of scripted events, the goal is to create a living "aquarium" where history emerges from physical causes. You don't just command a state; you influence a complex ecosystem where population, resources, and environment are inextricably linked.
Everything is built from scratch in C++20 and rendered using Vulkan, optimized to simulate thousands of years of history and complex trade networks in real-time.
Key Features (The Simulation)
- Huge map of 163 842 tiles.
- Population as Currency: There is no abstract gold. Every action, from mining to war, depends on your population. Workers are your only true resource.
- Bilateral Barter Economy: A deep resource system where cities trade iron for food or wood for tools based on local supply and demand. No magic global markets, only physical exchange.
- Emergent Technology: Discovery isn't a menu; it's a reaction. Settling near mountains naturally leads to Metallurgy, while coastal tribes master Navigation through activity.
- AI Leader Profiles: States are driven by distinct archetypes (Expansionists, Merchants, Scholars) that react dynamically to droughts, famines, and neighboring threats.
- Dynamic Climate Impact: Milankovitch cycles and seasonal shifts aren't just visual. They dictate harvest yields, water availability, and the survival of your people.
- Data Visualization: Toggle deep analytical layers to track cultural spread, trade flow, soil fertility, and diplomatic friction across the globe.
Current State
This build is a technical alpha focused on the Civilization Simulation. You can observe the rise and fall of empires, the flow of resources, and how geography dictates the fate of nations. I am releasing this now because I believe a great strategy game is first and foremost a simulation that makes sense.
Join the Journey
If you’re interested in emergent systems, grand strategy, or low-level game development, I’d love to have you on the Discord. It’s where I post updates, technical logs, and where you can help me shape the future of the project.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | Windows |
| Author | Magistairs |
| Genre | Simulation, Strategy |
| Tags | 4X, Automation, Creative, Experimental, nature, Procedural Generation, Sandbox, Visualization |





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