<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Orbis - Tiny Grand Strategy Devlog - itch.io</title><link>https://magistairs.itch.io/orbis</link><description>A deep, emergent civilization simulation where geography and physics dictate the rise and fall of empires.</description><item><guid>https://magistairs.itch.io/orbis/devlog/1471115/v03-tutorial-war</guid><title>V0.3: Tutorial &amp; War</title><link>https://magistairs.itch.io/orbis/devlog/1471115/v03-tutorial-war</link><pubDate>Fri, 27 Mar 2026 20:59:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MzU3NDk4LnBuZw==/400x224%23c/N%2FglTI.png"/><p>Hi everyone! I&#039;m glad to release the version 0.3 with a tutorial . It showcases the different controls and information available one by one and should hopefully make the game understandable. The syste...</p>]]></description></item><item><guid>https://magistairs.itch.io/orbis/devlog/1465380/v02-food-decay-improved-player-agency</guid><title>V0.2: Food Decay &amp; Improved Player Agency</title><link>https://magistairs.itch.io/orbis/devlog/1465380/v02-food-decay-improved-player-agency</link><pubDate>Sat, 21 Mar 2026 16:30:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! V0.1 highlighted some issues with food accumulation. It wasn&#039;t a bug, but rather a side effect of cities constantly trying to out-produce their consumption, leading to unrealistic stockpi...</p>]]></description></item></channel></rss>